Name | Effects | Notes | Questions | |
Cure light wounds | Heals 20 HP Cures blindness, reduces length of wounds and confusion by 20 turns | |||
Cure serious wounds | Heals 40 HP Cures blindness, wounds, and confusion |
What are "wounds", and how is that different from just being injured?A | ||
Cure critical wounds | Heals 60 HP Cures blindness, wounds, poisoning, stunning, amnesia, confusion |
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Healing | Heals 300 HP or 35%, whichever is higher Cures blindness, wounds, poisoning, stunning, amnesia, confusion |
Potion of *healing* heals 1200 HP insteadH | ||
Slowness | -10 speed, lasts ? turns | Cancels out speed, but if one wears off first the other will take effectA Does not "stack" (2 potions will not give -20 speed)A |
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Speed | +10 speed, lasts 20+2d10 turns | Cancels out slowness, but if one wears off first then the other will take effectA | What does being +10 mean?A | |
Sleep | Extends paralysis for 5+1d5 turns | Throwable | Is there a difference between sleep and paralysis?A |
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Blindness | Extends blindness for 75+4d25 turns | Throwable | ||
Neutralize poison | Haven't tried yet, but I can guess | |||
Boldness | Cures fearA | |||
Slime mold juice?A | Tastes like slime mold juiceA | Does not grant see invisible, afaikA | ||
Heroism | Applies "heroism" for 25+1d25 turns Heals 10 HP |
What does heroism do?A | ||
Resist Cold | Extends cold resistance for 50+1d10 turns | |||
Resist Heat | Extends fire resistance for 50+1d10 turns | |||
Infravision | Extends enhanced infravision for 100+4d25 turns | "Enhanced" implies that people who already have infravision will still benefit | ||
True Seeing | Cures blindness Extends see invisible for 50+2d6 turns |
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Saltwater | Cures poisoning Paralyzes 4 turns Causes you to vomitC |
Vomiting reduces nutrition by a lotC | ||
Poison | Extends poisoning for 10+2d7 turns | |||
Restore Mana | Restores "some" mana | How much?E | ||
Enlightenment | Reveals the map and all items on the current floor | |||
Brawn/Toughness/Contemplation/Nimbleness/Intellect | Restores a stat Increases that same stat Reduces another stat |
If a stat dips below 3, it will behave as though it is 3. However, it has still been reduced, and you will need to raise it an appropriate number of times.G Stats reduced this way cannot be cured by "restore" effects Which stat is reduced is "probably" randomH |
How does it determine what stat is reduced?G | |
Dexterity/Constitution/Strength/Intelligence/Wisdom | Restores a stat Increases that same stat |
Theoretically there exists a potion like this for all five stats Does not drain any other stat Costs 24000 gold in stores, worth saving up.F |
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Augmentation | Raises all stats by one unit | |||
Restore Life Levels | Restores your experience | Doesn't work if you already regained the experience lostH |
Scrolls can be read. Some scrolls produce identical effects to those of spells.C
Name | Effects | Notes | Questions |
Word of recall | Returns you from the dungeon or takes you to your last visited floor after a short delay | This delay is definitely too long for this to be a reliable escape itemA Can be bought in abundance in town Reading a second scroll cancels the recall If you read this at a floor higher than your maximum visited depth, you will be asked if you want to set it as your new "recall depth" or not.E |
Why would you read this in town to get into the dungeon?B |
Treasure Detection | Detects objects within a limited range. | Marks coins, buried treasure, and objects differentlyA Appears to cover the whole mapE Only marks some objects, but does this consistently (no point reading 2 scrolls)E May be dropped by koboldsE |
What are the limits of its range?A |
Enchant Armor | Gives an armor piece +1 to its enchantment | May not work if enchantment is already high. Has worked at +4F, but not +5F. | Does it 100% work at +4 and 0% work at +5? Can some items be enchanted higher than others?F Can artifacts be enchanted at all?J |
*Enchant Armor* | Adds a random enchantment to a worn armor piece | ||
Magic Mapping | Maps the area around you | Maps walls connected to air but not empty tiles or walls inside walls.C Useful for finding treasure.C | Range?C |
Blessing | "Blesses" for 6+1d12 turns, which boosts your AC by 5 and to-hit by ?A | How much does blessing boost your to-hit bonus?A | |
Holy Chant | Extends your AC by ? and to-hit bonus by ? for 12+1d24 turn | Is this the same as scrolls of blessing, just with a longer duration?C | |
Light | Surrounds you with light in one burstA | Non-damaging I thinkC | |
Phase door | Teleports you somewhere close by | Cutpurses sometimes spawn with these, and will use themA | What's the minimum/maximum distance you can go?A |
Detect invisible | "Detects invisible creatures nearby"A | Only creatures within your line of sight?A | |
Remove Curse | Attempts to remove a curse with power 20+1d20 | What does this mean? Is it making a check, or are some curses more powerful than others?A | |
Identify Rune | Identifies a single unknown rune on a selected item | ||
Remove hunger | Leaves you nourished for 5000 turns (50%) | Doesn't provide nutrition, just stops your hunger from going below 50%C | |
Recharging | Attempts to recharge a wand or staff, destroying it on failure. | What causes a failure?A | |
Enchant weapon to-hit | Adds +1 to a weapon's to-hit bonus | Won't work if the enchantment is already high. Has failed on +12.F | Assumption: there's probably a scroll of enchant weapon damageA |
Deep descent | After a short delay, sends you up to 5 floors below your lowest visited floor | ||
Teleportation | Teleports you randomly a level-dependent distance | XP level or depth level?C | |
Monster Confusion | Extends monster confusion for 10000 turns | ||
Darkness | Darkens the surrounding area and fires a ball of darkness with radius 3, dealing 10 damage at the center | Also blinds you for a bitE | |
*Destruction* | Destroys an area around you in a circle radius 15, and blinds you for 1d10+10 turns | Destroys all terrain within range, but places random chunks of stone (like a cave-in).I | Does it destroy |
Door Destruction | Destroys doors on all adjacent squares | Why would anyone want to use this?E | |
Trap Creation | Creates a handful of traps on nearby squaresJ | Does not create traps on all adjacent squares like the description suggestsJ | |
Aggravate Monsters | Awakens all nearby sleeping monsters and hastes monsters in line of sight. | ||
Summon Monsters | Summons a few floor-appropriate monsters | ||
Summon Undead | Summons a group of floor-appropriate undead | ||
Teleport Level | Teleports you up or down one level | Would be a great escape item if it wasn't a scroll | |
Protection From Evil | Extends protection from evil for 93+1d25 turns | But what does it do???H | |
Acquirement | Creates good items nearby | How many? Is their quality based on your current floor?H | |
Dispel Undead | ??? |
Mushrooms can be eaten to produce effects. Mushrooms are not as common as scrolls and potions, and often have more complicated effects. The Mushroom Lore ability that hobbits start with allows one to automatically identify mushrooms.C All mushrooms feed you 5%.
Name | Effects | Notes | Questions |
Purging | Restores strength Restores constitution Cures poisoning |
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Second Sight | Cures blindness Grants telepathy for 50+7d7 turns |
Not all creatures are effected by telepathyE | |
Terror | +10 speed Fear |
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Stoneskin | Applies stoneskin for 50+7d7 turns | -5 speed but boosts AC I had 120 AC, got stoneskin, had 160 AC |
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Emergency | Hallucination for 25+5d5 turns Fire resistance for 25+5d5 turns Cold resistance for 25+5d5 turns Heals 200 HP |
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Debility | Randomly reduces either STR or CON | ||
Sprinting | Extends sprinting for 100 turns, but makes you slower afterwards | +10 speed |