Items

Many items take the form of consumables. This page covers potions, scrolls, and mushrooms. Potions can be quaffed, scrolls can be read, and mushrooms can be eaten. These items have random appearances, can be bought in town, and often spawn in stacks up to 5C. Some items are *items*, with asterisks around their names. It is unclear what this means.G This usually means they have more powerful or different effects than their base items. *Items* are not identified when their counterparts are.H

Potions

Potions can be quaffed. Most potions provide 1% nutrition.C Some potions, especially harmful ones, can be thrown,C but that doesn't guarantee it will have an effectE.
Name Effects Notes Questions
Cure light wounds Heals 20 HP
Cures blindness, reduces length of wounds and confusion by 20 turns
Cure serious wounds Heals 40 HP
Cures blindness, wounds, and confusion
What are "wounds", and how is that different from just being injured?A
Cure critical wounds Heals 60 HP
Cures blindness, wounds, poisoning, stunning, amnesia, confusion
Healing Heals 300 HP or 35%, whichever is higher
Cures blindness, wounds, poisoning, stunning, amnesia, confusion
Potion of *healing* heals 1200 HP insteadH
Slowness -10 speed, lasts ? turns Cancels out speed, but if one wears off first the other will take effectA
Does not "stack" (2 potions will not give -20 speed)A
Speed +10 speed, lasts 20+2d10 turns Cancels out slowness, but if one wears off first then the other will take effectA What does being +10 mean?A
Sleep Extends paralysis for 5+1d5 turns Throwable How long?A
Is there a difference between sleep and paralysis?A
Blindness Extends blindness for 75+4d25 turns Throwable
Neutralize poison Haven't tried yet, but I can guess
Boldness Cures fearA
Slime mold juice?A Tastes like slime mold juiceA Does not grant see invisible, afaikA
Heroism Applies "heroism" for 25+1d25 turns
Heals 10 HP
What does heroism do?A
Resist Cold Extends cold resistance for 50+1d10 turns
Resist Heat Extends fire resistance for 50+1d10 turns
Infravision Extends enhanced infravision for 100+4d25 turns "Enhanced" implies that people who already have infravision will still benefit
True Seeing Cures blindness
Extends see invisible for 50+2d6 turns
Saltwater Cures poisoning
Paralyzes 4 turns
Causes you to vomitC
Vomiting reduces nutrition by a lotC
Poison Extends poisoning for 10+2d7 turns
Restore Mana Restores "some" mana How much?E
Enlightenment Reveals the map and all items on the current floor
Brawn/Toughness/Contemplation/Nimbleness/Intellect Restores a stat
Increases that same stat
Reduces another stat
Might reduce the lowest stat rather than picking one at randomF
Which stat is reduced is not random, but also not the lowest.G
If a stat dips below 3, it will behave as though it is 3. However, it has still been reduced, and you will need to raise it an appropriate number of times.G
Stats reduced this way cannot be cured by "restore" effects
Which stat is reduced is "probably" randomH
How does it determine what stat is reduced?G
Dexterity/Constitution/Strength/Intelligence/Wisdom Restores a stat
Increases that same stat
Theoretically there exists a potion like this for all five stats
Does not drain any other stat
Costs 24000 gold in stores, worth saving up.F
Augmentation Raises all stats by one unit
Restore Life Levels Restores your experience Doesn't work if you already regained the experience lostH Will things drain your experience?D

Scrolls

Scrolls can be read. Some scrolls produce identical effects to those of spells.C

Name Effects Notes Questions
Word of recall Returns you from the dungeon or takes you to your last visited floor after a short delay This delay is definitely too long for this to be a reliable escape itemA
Can be bought in abundance in town
Reading a second scroll cancels the recall
If you read this at a floor higher than your maximum visited depth, you will be asked if you want to set it as your new "recall depth" or not.E
Does moving cancel the spell? What does?B
Why would you read this in town to get into the dungeon?B
Treasure Detection Detects objects within a limited range. Marks coins, buried treasure, and objects differentlyA
Appears to cover the whole mapE
Only marks some objects, but does this consistently (no point reading 2 scrolls)E
May be dropped by koboldsE
What are the limits of its range?A
Enchant Armor Gives an armor piece +1 to its enchantment May not work if enchantment is already high. Has worked at +4F, but not +5F. Does it 100% work at +4 and 0% work at +5? Can some items be enchanted higher than others?F Can artifacts be enchanted at all?J
*Enchant Armor* Adds a random enchantment to a worn armor piece
Magic Mapping Maps the area around you Maps walls connected to air but not empty tiles or walls inside walls.C Useful for finding treasure.C Range?C
Blessing "Blesses" for 6+1d12 turns, which boosts your AC by 5 and to-hit by ?A How much does blessing boost your to-hit bonus?A
Holy Chant Extends your AC by ? and to-hit bonus by ? for 12+1d24 turn Is this the same as scrolls of blessing, just with a longer duration?C
Light Surrounds you with light in one burstA Non-damaging I thinkC The visual effect looked kind of like a blast. Can it damage anything?A
Phase door Teleports you somewhere close by Cutpurses sometimes spawn with these, and will use themA What's the minimum/maximum distance you can go?A
Detect invisible "Detects invisible creatures nearby"A Only creatures within your line of sight?A
Remove Curse Attempts to remove a curse with power 20+1d20 What does this mean? Is it making a check, or are some curses more powerful than others?A
Identify Rune Identifies a single unknown rune on a selected item
Remove hunger Leaves you nourished for 5000 turns (50%) Doesn't provide nutrition, just stops your hunger from going below 50%C
Recharging Attempts to recharge a wand or staff, destroying it on failure. What causes a failure?A
Enchant weapon to-hit Adds +1 to a weapon's to-hit bonus Won't work if the enchantment is already high. Has failed on +12.F Assumption: there's probably a scroll of enchant weapon damageA
Deep descent After a short delay, sends you up to 5 floors below your lowest visited floor Between 6 floorsB and 9 floorsC
Teleportation Teleports you randomly a level-dependent distance XP level or depth level?C
Monster Confusion Extends monster confusion for 10000 turns
Darkness Darkens the surrounding area and fires a ball of darkness with radius 3, dealing 10 damage at the center Also blinds you for a bitE
*Destruction* Destroys an area around you in a circle radius 15, and blinds you for 1d10+10 turns Destroys all terrain within range, but places random chunks of stone (like a cave-in).I Does it destroy walls? items? Enemies?G
Door Destruction Destroys doors on all adjacent squares Why would anyone want to use this?E
Trap Creation Creates a handful of traps on nearby squaresJ Does not create traps on all adjacent squares like the description suggestsJ
Aggravate Monsters Awakens all nearby sleeping monsters and hastes monsters in line of sight.
Summon Monsters Summons a few floor-appropriate monsters
Summon Undead Summons a group of floor-appropriate undead
Teleport Level Teleports you up or down one level Would be a great escape item if it wasn't a scroll
Protection From Evil Extends protection from evil for 93+1d25 turns But what does it do???H
Acquirement Creates good items nearby How many? Is their quality based on your current floor?H
Dispel Undead ???

Mushrooms

Mushrooms can be eaten to produce effects. Mushrooms are not as common as scrolls and potions, and often have more complicated effects. The Mushroom Lore ability that hobbits start with allows one to automatically identify mushrooms.C All mushrooms feed you 5%.

Name Effects Notes Questions
Purging Restores strength
Restores constitution
Cures poisoning
Second Sight Cures blindness
Grants telepathy for 50+7d7 turns
Not all creatures are effected by telepathyE
Terror +10 speed
Fear
Stoneskin Applies stoneskin for 50+7d7 turns -5 speed but boosts AC
I had 120 AC, got stoneskin, had 160 AC
Emergency Hallucination for 25+5d5 turns
Fire resistance for 25+5d5 turns
Cold resistance for 25+5d5 turns
Heals 200 HP
Debility Randomly reduces either STR or CON
Sprinting Extends sprinting for 100 turns, but makes you slower afterwards +10 speed

Questions