Angband I 7/8/22 New character: Tair the high-elf mage STR 13 INT 18/40 WIS 9 DEX 16 CON 15 HP 10 (jesus, really? 10? jesus...) - Learned magic missile - bought 1 potion of cure light wounds, 1 soft leather armor [8, +0], 1 shovel - oh goddamnit i forgot to enable capitalism again agh - Immediately died to a dog. That doesn't count. Ew. - Agi the dwarf mage 11/17/12/14/14 The logic is that having a higher hit dice will help - disabled birth_no_selling - then immediately died in town - I think perhaps spellcasting... is not for me - Leaffoot the hobbit rogue 14, 16, 8, 18/40, 15 - bought a shovel - L1: 3 potions of slowness 1 potion of neutralize poison 1 scroll of deep descent - read a scroll of deep descent, quickly recalled - bought a scroll of recall and went back - L1: 5 scrolls of light 5 potions of cure light wounds 1 scroll of blessing - L2: 3 potions of cure light wounds 1 scroll of darkness 5 scrolls of phase door - I'm going to stop keeping track of unique monsters where I find them and start keeping track of their approximate level they appear at - L3: Robe [2, +8] {??} wand of heal monster 1 potion of speed - L4: 2 scrolls of deep descent Gauntlets [3, +5] wooden torch of brightness <+1> 1 potion of boldness 1 sling (x2) (+0, +0) 3 potions of heroism 1 scroll of summon monsters - learned the detect monsters spell - oh my god finally a ranged weapon - recalled from L4 bought 2 scrolls of recall, a dagger, and a pair of leather sandals of slow descend [1, +5] - recalled to L4 - L4: wand of magic missile hard leather cap [2, +0] - you can use a ranged weapon to lure enemies out one at a time - I'm going to raise the criteria for items I report. Now only newly discovered items, good items, or items I'm going to equip are getting mentioned. - learned the spell of phase door - L5: 4 potions of cure serious wounds - L6: Lantern Wand of light Trident (+4, +1) 1 scroll of treasure detection - oil can be thrown for damage - L7: scroll of detect invisible - recalled from L7 - bought 2 scrolls of recall, recalled back to L7 - learned the object detection spell - L7: staff of cure light wounds scroll of identify rune wand of darkness - L8: 1 potion of berserk strength 1 wand of stun monster - recalled on L8 - killed Farmer Maggot in town and felt like a jerk because he didn't attack me. He dropped a sword, but it was fragile, so it broke when I tried to remove its curse :( - recalled to L8 - as a rogue, those creatures that have a lot of health and annoying passives just aren't worth it - L8: 4 scrolls of remove hunger - L9: ring of searching <+2> wand of hold monster rapier (+5, +6) <+2> {??} +2 dexterity slay orcs potion of infravision potion of cure critical wounds staff of sense invisible wicker shield [2, +0] - You don't have to wait until the lantern runs out, you can refill it whenever to save weight - Lagfuf, the Snaga "A captain of a regiment of weaker orcs, Lagduf keeps his troop in order with displays of excessive violence" Normally found at L8 Killed me - RIP Leaffoot the Rogue - Level 11, died on L10. He had 25 AC and 74 HP. He had ~16.4 d/r. - New character: Durg the Half-Orc Warrior 18/30, 7, 8, 18/10, 18/10 - L1: 2 potions of heroism 6 potions of slowness - L2: 3 scrolls of detect invisible 1 scroll of blessing leather sandals of feather falling [1, +4] - Q: do trap doors only take you down one level? - L3: 2 scrolls of phase door 1 potion of infravision 3 potions of blindness - recalled on L3 - bought a main gauche, 2 scrolls of recall, 1 leather shield [8, +0], 1 shovel - recalled back to L3 - L3: 5 potions of cure light wounds sling (x2) (+0, +0) 1 scroll of treasure detection Main Gauche (+1, +4) 1 potion of true seeing 5 scrolls of light 1 potion of sleep 1 potion of speed 1 wand of darkness - L4: 1 cutlass (+7, +6) cold brand 1 potion of poison 1 scroll of aggravate monster - potion of poison: poisoning for 10+2d7 turns - scroll of aggravate monster: awakens all nearby sleeping monsters and hastes monsters in line of sight - L5: - rapier (+5, +5) - iron shod boots [4, +4] - staff of light - wooden torch of ?? - cutlass (+6, +3) <+2> {??} + strength speeds regeneration - wand of slow monster - L6 - recalled from L6 - mushroom of debility: randomly reduces either str or con - bought some scrolls of word of recall - recalled back to L6 - found poison curse on my torch - L6: 2 scrolls of summon monster staff of darkness shovel (+3, +5) - L7: wand of stinking cloud - identified the cutlass as being slay trolls - L8 - L9: rod of light iron shod boots of slow descent [4, +6] wand of hold monster - L10: lantern - Brodda, the Easterling normally spawns at L9 - L11: whip (+4, +5) 1 potion of cure serious wounds leather armor (cursed) 1 scroll of door destruction - recalled from L11 - bought oil, shots, ring of protection [+7], word of recall, gauntlets [3, +6], iron helm [7, +3], chain mail of resist lightning [32, +5] - recalled back to L11 - L11: ? ring (-2 stealth) Leather Boots of Radagast [2, +12] <...> {??} - Leather Boots of Radagast [2, +12] <...>: +1 wisdom +3 stealth +5 infravision cold resistance feather falling free action - L12: amulet of resist lightning The Set of Gauntlets 'Pauraegen' fur cloak [3, +1] rod of treasure location (HELL YES!) staff of sleep monsters ring of feather falling (teleport curse) - clear mushroom patch: invisible monster, releases spores i don't remember encountering these, so idk why i know so much about its resistances - Golfimbul, the Hill Orc Chief normally on L12 - The Set of Gauntlets 'Pauraegen' [3, +14]: "A set of handgear with sparks that crackle across its knuckleguards." +1 light resistance to lightning resist light Can be activated to cast a beam of lightning dealing 6d6 damage - L13 amulet of regeneration rod of ? rod of curing amulet of resist acid cloak [1,6] staff of cure light wounds - amulet of regeneration: speeds regeneration - "[enemy] flees in terror! [enemy] is frozen to the spot!" i think this only happens when the enemy's escape is blocked, say, by another enemy - just fought a truly insane amount of Giant Black Louses. I think maybe since they "breed explosively", enough of them can impossible to kill fast enough? - L14 - identified a ring as a Ring of the Dog - L15: Ring of open wounds - recalled from L15 - bought word of recalls, 2 potions of cure critical wounds, 5 potions of cure critical wounds, 1 restore life levels (stashed for later) - Identified rod as a rod of disable traps - recalled to L15 - L15: ring of resist fire and cold scroll of magic mapping wand of light wand of scare monster potion of restore mana scroll of teleportation wand of stun monster - L16: rod of illumination staff of detect evil wand of disable traps scroll of holy chant iron helm of wisdom [7, +8] <+1> ring of slow digestion - idea: if you have enough items, and they recharge quick enough, you could be casting spells instead of fighting - L17 - L18: ring of protection [+11] staff of mapping ring of escaping ring of searching ring of reckless attacks (+4, +5) [-14] leather shield of resist acid [8, +7] - lanterns have a max of 15k turns - L19 - recalled from L19. bought supplies + a dagger of *slay orc* (+5, +5) (also +1 dexterity and cold resistance) - recalled to L19 - L19: wand of wonder - L20: mushrooms of stoneskin staff of teleportation - Smeagol: normally spawns on L3, annoying thief - read a scroll of *destruction*. Filled the area around me with rubble, presumably the ceiling collapsing. Unfortunately I did not have items or monsters nearby. - L21 - recalled from L21, restocked, recalled back to L21 - L21: scroll of rune of protection - Scroll of rune of protection: creates a trap on the ground called glyph of warding. (idk what it does) - L22: ring of accuracy (+12, +0) (Cowardice curse) potion of neutralize poison - recalled from L22. I need to restock on supplies (e.g. phase doors, healing potions) - L22: staff of curing Mithril Shield [16, +12] staff of ? Metal Cap of Thengel [3, +12] <+3> - "Something messes with your mind" - WHO keeps confusing me? Are they invisible? not invisible, just out of sight. fucking trees. - L23: potion of resist poison staff of slow monsters wand of polymorph wand of stone to mud wand of haste monsters wand of lightning bolts - Metal Cap of Thengel [3, +12] <+3> +3 wisdom - L24: Long bow of power (x3) (+12, +15) Rod of lightning bolts Potion of toughness Caestus of Free Action (+0, +3) [5, +4] - I used a wand of wonder and I think it might've Destruction'ed the whole area I was in? - Recalled from L24, restocked, etc - This is a good place to end for today. Durg the half-orc warrior is level 26. He has 349 HP, has 110 AC, does 59.2 d/r, and his stats are 18/30, 7, 11, 18/20, 18/20.