Artifacts

Artifacts, aka "ego items"manual, are named pieces of equipment that often have high enchantments and many runes. Artifacts are also resistant to acid damage.F

All artifacts can be sold to their appropriate stores for 10000 gold.J

Weapons

Name Base Item Runes Activated Effect Description Notes
Dethanc Dagger (+9, +12) [+10] Branded with lightning
Resistance to lightning
Casts a lightning beam dealing 6d6 damage, recharge in 8-15 turns In this dagger is bound the very force of lightning.
Elvagil Long Sword (+12, +12) +2 dexterity
+2 stealth
Slays trolls
Slays orcs
Feather falling
See invisible
The "singing blade," whose wearer can slay orcs and trolls in the hidden and secret places of the earth.
Forasgil Rapier (+12, +19) +1 light
Branded with cold
Slays animals
Resistance to cold
Resistance to light
A slender, tapered needle of ice that coldly grips its impaled prey. Incredible damage/roundE
Nimthanc Dagger (+9, +12) [+10] Branded with cold
Resistance to cold
Casts a cold beam, recharge in 8-15 turns From the hilt of this dagger springs not so much a blade as an icicle.
Totila Flail (+16, +12) +2 speed
+2 stealth
Fire brand
Resistance to fire
Protection from confusion
Confuses target monster A flail whose head befuddles those who stare as you whirl it round and becomes a fiery comet as you bring it down.

Armor

Name Base Item Runes Total AC Activated Effect Description Notes
Cammithrim Leather gloves [1, +10] +5 to damage and to-hit bonus
+1 light
resistance to light
prevents paralysis
11 Fires a magic bolt dealing 3d4 damage
Holhenneth Iron helm [7, +10] +2 intelligence
+2 wisdom
+2 searching
Protection from blindness
Protection from confusion
See invisible
17 Detect monsters and treasure A famous forged iron helm granting extraordinary powers of mind and awareness.
Paurhach Set of Gauntlets [3, +14] Speeds regeneration 17 Casts a firebolt dealing 9d8 damage, recharge in 9-16 turns. A set of gauntlets that smoulder with an unnatural heat.
Pauraegen Set of Gauntlets [3, +14] +1 light
Resistance to lightning
Resistance to light
17 Casts a lightning beam dealing 6d8 damage, recharge in 7-12 turns. A set of handgear with sparks that crackle across its knuckleguards.

Questions